|15 of us played 8 games.||
Whendy has her finger up the butt of a puppet that looks suspiciously like Sea Biscuit, complete with the checkered black and white pants that chef students must wear until they are deemed worthy and the apprentice becomes the master.
We got a surprise visit from Steve, who's on a break from the game developer program at SMU and visiting Austin! That was a fun surprise.
I've also started giving away and selling some stuff... If you are into vinyl records, let me know if you want any of these. If folks want any particular ones you can have 'em, and I'll probably sell the rest to half-price or something. (Anyone know a better place to sell vinyl?) I also have a boxful of old sf magazines for folks to browse through and take any they like. I'm hoping to get a list of books online, but there are a lot of books. Ditto games.
I've officially quit making entries at my locally hosted movabletype blogs and am just using livejournal now. I'm pretty pleased with its features; the only downside is occasional server slowness or downtime (since the lj model is centrally hosted one is at the mercy of their servers), but those issues never seem to last more than a couple minutes (so far anyway!)
|Condottiere||4||MarkG 3 JeffF 0 RussW 0 JimG -3|
|Tichu||2||( Ben Whendy ) 1 ( Marty MarkH ) -1|
|Blokus||4||RussW 3 MarkG 1 JimG -1 JeffF -3|
|BalloonCup||2||MarkG 1 RussW -1|
|PuertoRico||5||JP 4 Steve 2 Clayton 0 Jeremy -2 Fred -4|
|HedgehogsInAHurry||5||RussD 4 RussW 0 William 0 Steve 0 JP -4|
|Carcassonne||3||Clayton 2 Fred 0 Jeremy -2|
|BalloonCup||2||MarkG 1 JP -1|
Condottiere feels a little broken with the ruleset in my edition. I'm used to it dragging on forever in games with a larger number of players, due to the "gang up on the guy who's about to win" syndrome, so cities would get recaptured and recaptured back and forth. But this game ended in the very first round! Most peculiar. (We also restarted after one aborted game, realizing that the Scarecrow card is probably meant to only let you pick up a mercenary card you'd played earlier in the round, rather than any mercenary card played earlier in the round.) JeffF wrote me later that "I looked at the new rules on boardgamegeek and it appears the only difference is that you can never go to a claimed city. If the board fills without the standard win condition being met, then whoever controls the most cities wins. If there's a tie for that, the tied players draw cards as if starting a round and play one more battle for the win. If there's a tie for that, it's a tie." Wow - cities never being refought over would certainly change things (and eliminate the funny awkward rhetorical question in the rules "After all, is he not the victor?"), making it a bit more of a placement strategy game, and ensure the game can't drag on forever... I'd be up for trying it again with that rule. It still has the problem of being able to be really screwed by being dealt a mediocre hand, but if the whole game doesn't take long, that's not a big problem, I don't think. Plus it has cool pretty art, including a Winter card...
I'd not played Hedgehogs in quite some time, so it was fun to play it again (after needing a rules refresher). It ended up feeling rather luck-based as RussD frequently was stuck on his turn, unable to do an action, yet he ended up winning. But it's cute fun.
Wendy Carlos, Sonic Seasonings (disc 2, Fall & Winter)
Marillion, Season's End
Al Stewart, Time Passages
Vivaldi, The Four Seasons
Jeff Wayne's Musical Version of the War of the Worlds (disc 1 with Forever Autumn)
And speaking of the War of the Worlds, the 2nd volume of Alan Moore's League of Extraordinary Gentleman has finally concluded with the appearance of issue 6! Wow. This 2nd volume was quite different from the 1st volume I thought; darker and more tragic. I liked it. I'll refrain from spoilers.