|13 of us played 11 games.||
Last week's mural of the La Brea tar pits by C.R. Knight was a nod to the classic book La Mita Homomonato Frederick Brooks (to which JP's Meta Game title alluded); Brooks is also famous for his "Neniu Arĝento Kuglo" speech about software development.
The movie American Splendor came back briefly to Alamo Drafthouse, so I saw it a second time and to my surprise and delight, I ended up winning a prize before the movie started: a great thick collection of the comics by Harvey Pekar, donated by my fave comic store Austin Books to whoever could name the most artists who'd collaborated with Pekar on the comics. I only could name 2 off the top of my head (R. Crumb and Joe Sacco) but that was 1 more than anyone else in the (lightly attended) theater could name, woot! So finally I get to read the American Splendor comics, yay.
Another reminder that for the first time in RussCon history, December 24 and 31 are Wednesdays, and so it is quite likely there will not (repeat not) be RussCon As Usual those 2 evenings, due to pesky familial obligations and traditional festivities. The RussCon Management regrets any inconvenience this may cause and will keep you apprised of further developments.
|Zero||4||Ben 3 Fina 1 MarkH -1 Whendy -3|
|CarcassonneCastle||2||RussW 1 Clayton -1|
|CarcassonneCastle||2||Clayton 1 RussW -1|
|TooManyCooks||5||JimG 4 Matt 2 William 0 MarkH -3 Ben -3|
|Alhambra||3||JimG 2 Matt 0 William -2|
|Carcassonne||5||JP 4 Whendy 2 RussW 0 Clayton -2 Fina -4|
|Othello||2||MarkY 1 Ben -1|
|Hare&Tortoise||3||Matt 2 JimG 0 William -2|
|Bluff||5||Clayton 4 MarkY 2 JP 0 Whendy -2 RussW -4|
|CarcassonneCastle||2||PJ 1 RussD -1|
|DieSiebenSiegel||4||MarkH 3 Matt 1 Ben -2 JimG -2|
Clayton brought some new Carcassonne juicy goodness: The Castle is a new Carcassonne-like 2-player game designed by Reiner Knizia (not the original Carcassonne designer, Klaus-Jürgen Wrede). Being a Knizia game, it has a bit more chrome and ways to score. The tile placement mechanics are similar except that only roads have to match up side-to-side: the other types of terrain need not, so it's a bit more flexible. Unlike other Carcassonne games, the map is constrained inside an area, and you grow it inward from the edge, like Entdecker. It was pretty cool, enough that Clayton and I played 2 games in a row. Curiously, we think we had the same final scores in both games; definitely the winner had 99, and I think the loser had 94 both times.
There were also new Carcassonne tiles (for original and for Hunters/Gatherers). We played with the original Carcassonne. There are a couple new rules analogous to the Longest Road in Settlers, and various new tiles that are just new configurations of the existing terrains, the most popular and weird-looking being the tile with 2 cities, each connecting opposite sides of the tile, one crossing over the other like a bridge.
Finally Alhambra got played with a small number of players, and the scores were much higher! At least one person wrapped around 100 I believe. I heard Matt (I think) say it still felt rather luck-based.
I have no idea what Die Sieben Siegel is, except that it sounded like Yet Another Trick Taking Game!
Mendelssohn, A Midsummer Night's Dream
Nico, The End...
Richard Strauss, Vier letzte Lieder für Sopran und Orchester
Ute Lemper performs Kurt Weill
Mi komencas lerni la germanan. Ich anfange Deutsch zu lernen. Probable mia germana frazo havas erarojn.
"To know another language is to have a second soul."
-Charlemagne, King of the Franks (742-814)