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RussCon received a friendly postcard from Sue Ellen, a bald eagle living at Jurong Birdpark in Singapore and lurker on the RussCon mailing list. Truly RussCon is becoming world-famous! Thanks to RussD and Pauline who might have given Sue Ellen some assistance mailing this postcard.
Speaking of people from other places, RichardH made his once every year or two visit this week, and brought the new game Clans which some of us enjoyed. He also showed me some simple interesting abstract strategy games he designed for which AI players have been made for Zillions (software I've often thought of buying but never have got around to doing).
Last week's mention of Barbuda prompted a note from DaveB:
I'm psyched that Russcon played Barbu!
Our group calls it Barbuda. I originally got the rules from Evan who played it in the basement of the Texas Union back when they had game night. The most popular place to get the rules is from "Card Games For Dummies" and there are a lot of variants floating around.
I have some comments on the variant listed at http://www.pagat.com/reverse/barbu.html
First off, I find Barbu much more satisfying as a gambling game rather than a ranking game. I don't like the odd end game conditions that can happen when someone determines that they need to do a lot of doubling to improve in rank. It adds a lot of variance at the end of the game that isn't needed. Also, even despite that, the last few rounds often don't need to be played out because the ranks are determined. You also get into situations that I don't like that involve hurting players rather than maximizing your own score. You can also get into kingmaker positions. Anyway, let's just say that I like it better as a gambling game. Another way we used to play was to use tokens (pennies) to keep score. Everyone would start with 200 pennies and then settle difference with pennies instead of on paper. That way you don't really know relative scores and often don't know relative rankings.
I found that the scoring system listed is a bit off. Having "No Tricks" count of -2 is just about meaningless. A really bad run doesn't generally take more than 7 tricks and even a really good run takes a trick or two. That makes the typical max difference about 5. That's only a 10 point difference. Also consider "No Last Two". I find that the strategy is non-obvious but once you get it, it doesn't require a lot of skill. Also generally the same person takes both of the last two so this game typically really screws over a single person.
We only allow people to double the declarer. Part of the fun of Barbu is groaning about your awful hand when the declarer declares. You can't groan if it will elecit doubles (mind games aside).
Another difference is that we play King-Jack insead of King of Hearts. In our version kings are worth something like -6 and jacks are worth something like -3.
I generally recreate the scoring system every time we play based on what people are in the mood for. Also we often leave off a game or two since it makes for a long game. If you want our scoring system, I'll mail it out. It often isn't zero-sum which isn't necessary as the author points out.
As hinted last week, the RussCon Report is now pure XHTML (something I'd been gravitating toward and got further nudging by friends with XHTML home pages). XHTML is basically the latest and greatest version of HTML, with most of the syntactic cruft cleaned up so that the document is actually valid XML. E.g. all elements must be closed (a change from HTML for elements like br, hr, img, etc.). If anyone's using older browsers that don't display these pages properly, I'm interested to hear about it and perhaps see screen shots.
Blokus | 4 | RussW 3 JP 1 BobR -1 Clayton -3 |
Transamerica | 4 | RichardH 3 JP 1 RussW -1 Clayton -3 |
Barbu | 4 | BradS 3 MarkH 1 Ben -1 Dan -3 |
Citadels | 7 | JimG 6 TimG 4 Steve 2 Matt 0 Clay -2 William -4 JonathanC -6 |
Exxtra | 4 | MarkH 3 Dan 1 Ben -1 RichardH -3 |
Carcassonne | 4 | Steve 3 Clay 1 BradS -1 Clayton -3 |
Cartagena | 4 | RussW 3 JP 1 BobR -1 Clayton -3 |
Tichu | 2 | ( Ben William ) 1 ( MarkH Dan ) -1 |
Transamerica | 3 | Clayton 2 Steve 0 BradS -2 |
ZirkusFlohcati | 3 | Pauline 2 Clayton 0 RussD -2 |
Titicaca | 5 | RussW 4 JonathanC 2 RussD 0 Pauline -2 RichardH -4 |
PuertoRico | 4 | TimG 3 JP 0 JimG 0 Matt -3 |
Clans | 4 | Steve 3 RussW 1 JonathanC -1 RichardH -3 |
Blokus | 4 | RussW 3 Steve 1 RichardH -1 JonathanC -3 |
Clans | 3 | Matt 2 TimG 0 JP -2 |
I won both games of Blokus, and so the universe is restored to its natural order. Yes, oh yes.
We tried a variant of Transamerica at RichardH's suggestion wherein players choose their city cards, passing the sorted colored decks to the left, which seemed to work all right but added to game length without appreciable fun improvement (for my taste).
We played Titicaca, which just might be RussD's favorite game. Oh, wait, I mean most-despised game! It is certainly unforgiving of newbies who aren't as sure what they're doing. RussD and RichardH both overbid a lot of money in auctions, from which it can be hard to recover. I will say that the game moves much quicker now than when none of us knew how to play it. I still enjoy Titicaca (and not just because it's fun to say Titicaca!), though it might be useful to try doing sequential instead of simultaneous auctions. However, in this latest game there were fewer places where I think the unpredictable luck/chaos of sealed bids actually hurt the game much.
Clans is a new game by Leo Colovini (who did Cartagena). Clans has a little more chrome and special cases than the very simple elegant Cartagena, but Clans is still fairly simple rule-wise. The map starts with huts of 5 different colors uniformly dispersed, one per territory, and then the players start merging them. It seemed to start slowly, then suddenly accelerate and was over sooner than we expected. Steve & I enjoyed it more than Sea Biscuit and Richard, and we all agreed it's one of those games where the strategy is rather nonobvious the first time you play it. I want to play it more to see how much control there really is early on, or if it's all too chaotic and unpredictable.
A reminder: please write and spell clearly when recording game results, make the scores and ranks clear, and remember last initials for people with common names like Mark, thanks! I'm pretty sure MarkY didn't show up to play one game of Tichu late in the evening, right? I assume this was MarkH... (If you were here, MarkY, sorry I didn't notice you :)
Twin Peaks: Fire Walk With Me, Music from the motion picture soundtrack
The Breeders, Last Splash
Hole, Teenage Whore
Rasputina, Thanks for the Ether
Timbuk3, A Hundred Lovers
This Valentine's theme rules, so I used it again!
Concert Report for Clandestine's final shows in Houston... you may think I was obsessive by going to 2 of the 4 Austin shows, but this Washington D.C. fan went to all 5 Houston shows! :)
The Terrible Mr. G is wacky musical fun someone made from sampling an angry coworker
Programming Fun Challenge 11 is a simple strategy game, if anyone's got a hankering for some recreational programming
The Animatrix is Matrix-related anime
East Texas SF authors Ardath Mayhar and Joe Lansdale talk about the Columbia disaster
Master card: It is ejaculation to a postcard seems to be a Japanese performance art thing.
Flaming Marshmallow Balrog Contest
Hybrid is a seemingly insane RPG
GiveBoobs.com ... lame lame lame! I can think of few less worthy ways to throw money away.
Stupid Computer Tricks ... tech support silly photos
Gio Games is an Italian game company selling a Napoleonics game Vive l'Empereur derived from Battle Cry, with online rules
The alcoholic craftsmen among you may want to build your very own barmonkey
To be honest, I'm of a divided mind about Engrish links, but several folks have enthusiastically sent me The Two Towers Engrish captions