October 4 2000 RussCon Report


News
Game Results
Meta Party Game Results
Evening's Soundtrack
Ratings
Links
16 of us! 10 games. (Several were longer than normal!)

Autumn is upon us! Hoody-hoo!

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currently running a full story of Battle Cry and Dr. Manhattan!

News

An amazingly tiny white 6-sided die was found by the stairwell. If you lost it, I've got it.
JP & I were among 6 players at Brady's Battle Cry Tournament this past weekend. Turns out it was only $10 admission for the one day. Anyway, here's Brady's Report:
This weekend, Millennium III, a somewhat yearly, mostly historical miniatures convention here in the city of Austin, Texas, was the venue for a Battle Cry tournament hosted and judged by yours truly. Great Hall Games of Austin, Texas supplied a set of the game as a prize, but with the twist that figures were painted and assembled by myself!

The tournament was held in the afternoon and evening sessions of the convention on September 30th and was preceded by demonstrations in the morning session to introduce the game to the curious and to prospective participants.

Several people were on hand for the demonstration games but, due a shortage of assembled sets available for play, only six people were able to actually play in the tournament. (Attendees that knew the game were encouraged to bring sets, but only one person actually did so. A shame, because we thad to turn away four players!)

The six players were divided into two teams: A Blue team and a Grey team with the announcement that the tournament would be held over three rounds: a First (or Opening) Round which pitted members of the Blue Team against members of the Grey Team in round-robin play over the course of four games, each lasting one hour in duration (which included set-up time); a Play-off round, which pitted the two top members of the Blue and Grey teams against their own teammates in a match over one scenario; and a Final Round, which saw the top Blue and Grey players facing off in match play over one scenario. The All- Out Offensive Card was banned from tournament play.

Note: The team/round-robin format was used in the First Round so that scenario imbalances would be offset by members of the same team playing the same side in each game. This allowed the game results to be comparative among team mates and for providing data about the balance of each scenario.

The scenarios for the First/Opening round were
1. Pea Ridge
2. Kernstown
3. Antietam
4. Chancellorsville

Each player had a chance to play a member of the opposing team in the first three scenarios, with Blue players playing Union and Grey players playing Confederates. In the fourth scenario, contestants drew lots to see which opposing team member they would repeat a game against, with the twist that they would switch sides (with Grey players playing Union and vice-versa). As it turned out, all players drew the same opponent they had in the first scenario.

Results for the first four scenarios were as follows, with Blue teammates listed first, then Grey. First names only...

1. Pea Ridge:

Russ U6, Kevin C1
A stunning upset for Kevin, who I knew to be a solid player.

Liz U3, Cameron C6
New players, aged 13 and 10, who beat me in the Bull Run demo as Rebs!

Scott U5, J.P. C6
An excellent show by novice Scott against the experienced J.P.

2. Kernstown:

Russ U6, Cameron C3
Russ I also knew to be well-versed, though Cameron played well, too.

Liz U0, J.P. C6
J.P. felt rather embarrassed to win such a crushing victory.

Scott U4, Kevin C6
A close, see-saw contest for most of the game until Kevin clenched it.

3. Antietam:

Russ U5, J.P. C6
This was the first time these club-mates had ever played the game together!

Liz U1, Kevin C6 Another blow for Liz.
Kevin also admitted embrassment over the victory.

Scott U5, Cameron C6
Another fine performance by Scott, but still not enough to clench victory.

4. Chancellorsville: Luck of the draw pitted original contestants.
But the sides each played changed.

Russ C2, Kevin U6
Kevin exacts a nearly equal revenge against Russ!

Liz C6, Cameron U3
Another reversal of fortune! Liz wins her first game!

Scott C2, J.P. U6
J.P. concluded the round with yet another victory, and a handy one at that.

Final scores:

J.P. (G) 24
A perfect score. *yawn!* ;)

Kevin (G) 19
Made it to the Play-off by the grace of one flag over teammate Cameron!

Russ (B) 19
The top Blue player barely matches the bottom Grey player!*

Cameron (G) 18
Most methodical player of the tourney, his age and experience belied his ability.

Scott (B) 16
Though he never won a game, Scott made it to the Play-off against Russ.

Liz (B) 10
Her first (and only) victory over Cameron was the most watched game of the tourney!

*It is my understanding that the scenarios played generally favored Confederate victories, which is why the teammate comparison method was used for scoring. This list should really be broken into two columns (one Blue, one Grey) for a more accurate comparison of the standings

Play-off Round

The Play-off round pitted the top two players in each against one another in a single scenario match. The hour-long time-limit was dropped in this and the Final to allow each player the time they needed to finish their game. No player came up against the time-limit in the First Round, though some were close. I never had to even mention it.

The scenario played was Gettysburg: The Wheatfield and Devil's Den. Scores are as follows:

Russ/Scott
C6/U2
U6/C2
Superior play by Russ made him undisputed victor of the Blue Team

J.P./Kevin
U6/C4
C4/U6
J.P.'s first loss in tourney! The match tie was broken by Team standing at match start.

Final Round

So far, all the contestants had played back-to-back games since 2:00 p.m. At the end of the Play-off, the time was 7:30 p.m. The players suggested a break for dinner and, since both were in agreement, I honored their wish. The doors to the gaming area were scheduled to be open till midnight, so it was decided that the Final Round would commence at 9:00 p.m.

The scenario for the Final Round was Gettysburg: Pickett's Charge. The final scores were:

Russ/J.P.
U3/C6
C3/U6
J.P. Resumed his string of succes with solid wins over Russ and pronounced the winner!

Russ, who had played extremely well throughout the tourney, blamed his first loss on sheer impetuousness. As the Union, he left the comparative safety of the fence line and supporting artillery in an attempt to break the back of the Confederates at their start line. A couple early flags had whetted his appetite, but J.P. roundly punished his audacity.

The second game began promisingly enough for the Confederacy under Russ' charge, with another pair of early flags and clear headway against the Union center. Unfortunately, J.P.'s artillerists and a rally at the Union baseline sealed his fate. The Rebs even managed to call up a cavalry unit as reinforcements, but they served mainly to give the Union an easy flag as they withered before the Union guns and muskets clustered near the Bloody Angle.

By then, a small crowd of hardy historical miniaturists had gathered and gave J.P. a small round of applause as he received his accolades, a game, and the prized hand-painted figures from the set.

Congratulations again, J.P.!

Notes: Everyone in the tournament seemed to agree that the removal of the All-Out Offensive card from the deck made the games much more of a contest. [Actually I was never asked, and I wouldn't have minded if the All-Out Offensive card had stayed in since I usually prefer playing games by their standard rules. I wasn't bothered by Brady's decision to leave it out, though. --RussW] Most seemed pleased at the way the tournament rules smoothed out the imbalance of the scenarios via use of match play and by comparing flag tallies against teammates who had played the same sides in the same scenarios. Newbies and veterans alike seemed to enjoy themselves and certainly got a good solid four hours of game play at the very least. It should also be noted that no admission fee was charged to the contestants. The only stipulation was that players in the tourney be versed in the game. Printouts of the FAQ (found on various sites on the net), Greg Nichols Quick Reference Chart (thanks, Greg!), and naturally the rulebooks and myself, were all available for consultation if neccessary. Though many question were asked, all were covered in the FAQ and rulebook. Everyone also had a copy of the Tournament Rules which was browsed and queried but not disputed.

Brady

P.S.: A couple miniaturists from San Antonio's Lone Start Historical Miniaturists (Blake and Jose) asked for a demonstration of the game the following morning and I did not disappoint them. Each played in a match of Bull Run against the other and walked away with a favorable impression of the game. Both understood the limitations of the game from a realism standpoint, but enjoyed the game enough that members of the club who played or were watching from the wings actually picked up several sets. Their idea was that they would use the game to draw friends further into their hobby and then introduce them to more realistic games.

Commercial note: Rob Smith of Great Hall Games reported that his stock of the game (6 copies) was sold out at convention's end as a result of the favorable impression that the game generated among tournament contestants/watchers and the demonstration given to the San Antonio players.

Thanks for running a fun tournament, Brady! Thanks to Dan for loaning his painted set (which was quite needed) even though he couldn't be there. Congrats to my nemesis JP, who now owns a Battle Cry set very impressively painted by Brady!

Game Results

MississippiQueen2Tim 0 Alfred 0
Zero3Tim 2 Alfred 0 Fred -2
SkyRunner4Tim 3 Fred 1 Alfred -2 William -2
GreatMuseumCaper5Clay 1 Clayton 1 Jeffles 1 WendyWhe 1 Dan -4
Hare&Tortoise6Clay 5 Dan 3 Jeffles 1 WendyWhe -1 Clayton -3 Steve -5
GotherThanThou3William 2 Dan 0 Jeffles -2
TajMahal5JP 4 Carly 2 BobR -1 RussW -1 Jerrie -4
CafeInternational4Dan 2 William 2 Jeffles -1 Steve -3
EbolaMonkeyHunt6BobR 5 Jerrie -1 Carly -1 JP -1 Brady -1 RussW -1
Vampire4William 3 Steve 1 JP -2 RussW -2

Tim and Alfred report that 2-player Mississippi Queen is quite different from multiplayer, and they reached an impasse and declared their game a draw after a three-fold repetition of moves!

Carly the Devil picked Taj Mahal first. I'd been avoiding Taj Mahal for weeks and weeks since it looked somewhat inscrutable, even though I knew intellectually it was surely a good game (it is Knizia after all). So the meta party game encouraged me to give it a whirl. I enjoyed it. It's definitely one of those that you suck at the first time; I'm sure it's no coincidence that the two newbies came in last. I'll play it again.

Great Museum Caper sounded cool from a distance anyway, and I want to try it out. One player is the thief, and the others are a team. It seems to involve preplanning or plotting secret movement or some such mechanism. Hopefully I shall learn more...

Gother Than Thou was actually played at ArmadilloCon: that trio of fun folks from Houston (Jay, Chris, and Jennifer) brought it. This was its first RussCon appearance. It's a silly game, but has fun cards.

ebolaSpeaking of silly games with fun cards, a lot of newbies played Ebola Monkey Hunt, about which much negative stuff has been said. It's all true. The game play drags out tediously, and furthermore the rules are badly written with all sorts of vague holes and unanswered questions. The latter especially irks me in a game so simple; why can't people write clear complete rules for what is basically a simple (albeit dull) game? However, it is worth reading the rules and cards because they are quite funny! The flavor text is as entertaining as most Cheapass games in my humble opinion. We all got lots of good laughs from the cards and rules. If only it were more fun to play.

For some reason we closed the evening with Vampire, which all 4 of us have already played. It had been a while, so it was good to play it again.


Meta Party Game Results

Since I won last week's meta party game, I picked this week's, and here are the rules I emailed out:

This week the game's purpose is to get people to play games they haven't played before. You don't have to show up by any particular time or do any preparation (unlike last week).

Get 1 point each time you do one of the following:

1. Play a game you have never played before (doesn't matter if other players in the game are newbies too or not)
2. Play a game in which all the other players have never played before (you are the only one who has played it)

Thus, being the teacher to newbies is rewarded as well as being a newbie.

To aid me in judging this, if you want to play, I'll supply cards so you can write down all the games you play that qualify, and hand it to me before you leave. Otherwise I have no idea whether person X has played game Y... If you are claiming status as the sole teacher in a game, be sure to verify with the other players; don't just assume they haven't played.

Ties are broken by #newbies you taught.

Seven people submitted entries: Clayton, Dan, Jerrie, RussW, Steve, Tim, William. We all got 2 points. By the tiebreaker, Dan wins, since he taught 4 people Great Museum Caper. (Looking in the results book, it appears Fred also played 2 games and taught Tim & Alfred in Zero.)

I am pleased to pass the meta party devil baton to Dan! Dan, your mission (should you choose to accept it), is to come up with some meta party game for next week. If preknowledge is appropriate, send out an email beforehand to the russcon list. If you really want to make my job easier, you'll write up the results and email them to me by mid-afternoon Thursday, or you can leave me with sufficient info to do it myself (if you're a lazy bastard). Good luck! This Report will self-destruct in 5 seconds. Oh wait, no it won't. Oh well.


Evening's Soundtrack

King Crimson, Three of a Perfect Pair
Sunscreem, O3
3 Colours Red, Pure
3 Mustaphas 3, Shopping
Timbuk3, Edge of Allegiance

King Crimson, Three of a Perfect Pair
Sunscreem, O3
3 Colours Red, Pure
3 Mustaphas 3, Shopping
Timbuk3, Edge of Allegiance

King Crimson, Three of a Perfect Pair
Sunscreem, O3
3 Colours Red, Pure
3 Mustaphas 3, Shopping
Timbuk3, Edge of Allegiance

The Ramans do everything in threes...


Ratings

Rank ratings:
 0.8333 Tim (3 games played)
 0.6667 Clay (2)
 0.4545 William (4)
 0.4444 BobR (2)
 0.1111 Carly (2)
 0.0833 JP (3)
 0.0714 Dan (4)
 0.0000 WendyWhe (2)
-0.0714 Jeffles (4)
-0.2000 Brady (1)
-0.2000 Fred (2)
-0.2222 Clayton (2)
-0.3333 RussW (3)
-0.3333 Alfred (3)
-0.5556 Jerrie (2)
-0.6364 Steve (3)

New Win ratings:
 0.8333 Tim (3)
 0.6667 Clay (2)
 0.5455 William (4)
 0.4444 BobR (2)
 0.1667 JP (3)
 0.0000 WendyWhe (2)
 0.0000 Clayton (2)
-0.2000 Brady (1)
-0.2143 Jeffles (4)
-0.2222 Carly (2)
-0.2222 Jerrie (2)
-0.2500 RussW (3)
-0.2857 Dan (4)
-0.3333 Alfred (3)
-0.3636 Steve (3)
-0.4000 Fred (2)
Tim is Devil! Clay is Vice-Devil. William is Vice-Vice-Devil. Wendy wins the rare and coveted Extra Average Award. William, Jeffles, and Dan share the Dedicated Award.

Update: October 6. But wait! Great Museum Caper was a team game, and incorrectly entered as an individual game. JeffF graciously modified the devil points program to handle team games and reran the numbers:

Rank ratings:
 1.0000 Clay (2 games played)
 0.8333 Tim (3)
 0.4545 William (4)
 0.4444 BobR (2)
 0.3636 Dan (4)
 0.1111 Carly (2)
 0.0833 JP (3)
 0.0000 WendyWhe (2)
-0.0909 Jeffles (4)
-0.2000 Brady (1)
-0.2000 Fred (2)
-0.3333 Clayton (2)
-0.3333 RussW (3)
-0.3333 Alfred (3)
-0.5556 Jerrie (2)
-0.6364 Steve (3)

New Win ratings:
 1.0000 Clay (2)
 0.8333 Tim (3)
 0.5455 William (4)
 0.4444 BobR (2)
 0.1667 JP (3)
 0.0000 WendyWhe (2)
 0.0000 Clayton (2)
-0.0909 Dan (4)
-0.2000 Brady (1)
-0.2222 Carly (2)
-0.2222 Jerrie (2)
-0.2500 RussW (3)
-0.2727 Jeffles (4)
-0.3333 Alfred (3)
-0.3636 Steve (3)
-0.4000 Fred (2)
As JeffF observes:
Great Museum Caper was not correctly recorded as a team game. As per earlier discussion, this changes how scores are calculated. Here's the rankings with the team game fixed. Changes Clay to the Devil, which makes sense, as he's no longer penalized for being on a winning team. Dan also moves up substantially, as his loss is now to 1 team rather than 4 players.
Meanwhile, Tim sends in a news report:
Is Snyder Finished?
State News Agency Hails Opposition Leader as 'Devil-Elect'

Thousands of opposition supporters celebrate in Novi Sad 50 miles northwest of the capital, Oct. 5. Mobs seeking to topple Tim Snyder turned their fury on his centers of power, leaving parliament and other key sites in shambles and flame.

A U S T I N, Texas, Oct. 6 - It looks like the end of the road for Tim Snyder. One day after massive rioting sent the Devil into hiding, his military appears to be ready to look the other way. ...Perhaps the biggest moment of the day was when state-run media suddenly abandoned their loyalty to Snyder, now believed to be hiding in a bunker near the Romanian-Bulgarian border, and referred to Clay Colwell as "devil-elect."

Devil Tim has been deposed. Clay is the Devil! Then Tim, William, BobR.

Links

Boardgame Geek has set up a Worldwide Gamers Database.

Mississippi Queen fans might want to try the newest puzzle at the Games Journal.

I finally met someone else (online, via a gamedev mailing list) who's been to Botswana. Thatcher Ulrich has posted a few emails he sent people during the year he & his wife lived there (20 years after I visited Botswana several times in the late 70s).

There's another free full-moon yoga thing coming up, Friday 13th at Mt. Bonnell. Info here.

At Ko Fight Club I did an experimental comic (Wednesday October 4) that's 750 pixels wide and over 8000 pixels tall, over 6 million pixels. As a single gif/jpg this would be at least a megabyte or two, but I did it as a large html table, and several dozen sub-panel art tiles, total download about 125K. As far as I know, this is the only webcomic of its sort in the known universe. Please correct me if I am mistaken.


Jug the hare! Spank the tortoise!

Russ